Chris Backe talks board game design
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Chris Backe talks board game design
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Jan 03, 2024
A new format, changing your environment, becoming accountable, and more
Chris Backe talks board game design
Chris Backe
Dec 18, 2023
What I'll be doing differently in 2024, professionalization of the industry, and more
Chris Backe talks board game design
Chris Backe
Dec 11, 2023
A review of 2023, a look ahead, and a special offer
Chris Backs talks board game design
Chris Backe
Jun 06, 2023
[#026] UKGE, making a great game, and more
Chris Backe talks board game design
Chris Backe
May 29, 2023
[#025] adding theme to mechanics, shelving a game, and more
Chris Backe talks board game design
Chris Backe
May 22, 2023
[#024] A look at Boston FIG, a new way to make mechanics, and more
Chris Backe talks board game design
Chris Backe
May 15, 2023
[#023] Confidence, pitching, and more
Chris Backe talks board game design
Chris Backe
May 08, 2023
[#022] Why people don't like board games, knowing your market, and more
Chris Backe talks board game design
Chris Backe
May 01, 2023
[#021] Backups, taking notes, and more
Chris Backe talks board game design
Chris Backe
Apr 24, 2023
[#020] Desire paths, playtesting well, and more
Chris Backe talks board game design
Chris Backe
Apr 17, 2023
[#019] Input vs. Output Randomness, a couple of words out of order, and more
Chris Backe talks board game design
Chris Backe
Apr 10, 2023
[#018] Playtesting with casual players, finding your level of ambition, and more
Chris Backe talks board game design
Chris Backe
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