Chris Backe talks board game design
Login
Subscribe
Chris Backe talks board game design
Archive
Page 2
Archive
Apr 03, 2023
[#017] Painters and sculptors, how to organize and save your files, and more
Chris Backe talks board game design
Chris Backe
Mar 27, 2023
[#016] Getting away from board games, real world vs. online playtesting, and more
Chris Backe talks board game design
Chris Backe
Mar 20, 2023
[#015] When to shelve games, playtesting awesomely, and more
Chris Backe talks board game design
Chris Backe
Mar 13, 2023
[#014] Airecon, conventions, and more
Chris Backe talks board game design
Chris Backe
Mar 06, 2023
[#013] Changes to a classic, the spectrum of pitching, and more
Chris Backe talks board game design
Chris Backe
Feb 27, 2023
[#012] Hobson's Choice, types of responses, pitching correctly, and more
Chris Backe talks board game design
Chris Backe
Feb 20, 2023
[#011] The vocabulary of wordless games, make your own Ticket to Ride board, and more
Chris Backe talks board game design
Chris Backe
Feb 13, 2023
[#010] Attending physical conventions, storyboarding, and more
Chris Backe talks board game design
Chris Backe
Feb 06, 2023
[#009] The Nuremberg edition - how was the biggest toy / game fair in the world?
Chris Backe talks board game design
Chris Backe
Jan 30, 2023
[#008] Hick's Law, the right time to pitch publishers, and what your pitch needs
Chris Backe talks board game design
Chris Backe
Jan 23, 2023
[#007] A Powerpoint export solution, priorities, and a great tutorial to data merging
Chris Backe talks board game design
Chris Backe
Jan 16, 2023
[#006] A structure for inspiration, the $100 challenge, and more
Chris Backe talks board game design
Chris Backe
First
Back
1
2
3
Next
Last