- Chris Backe talks board game design
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- [#024] A look at Boston FIG, a new way to make mechanics, and more
[#024] A look at Boston FIG, a new way to make mechanics, and more
Chris Backe talks board game design
Welcome to your weekly dose of board game design!
Had a fun time at the Boston FIG last weekend, both talking about one of my games (Kill Your Darlings) and chatting with other game designers / developers.
I also gave a talk about some of the insights I’ve had into game design - no video, sadly, but I’m sure I’ll have a chance to give it again in the future.
Something I learned about game design this week
I need to explore the rabbit hole that is indie video games.
It’s so easy to get caught up in board games or whatever AAA games are being hyped as the next big thing (looking at you, Tears of the Kingdom). Sometimes you don’t want a $70 title that’ll take hours just to get to the first tutorial (one reason I’m a big fan of Marvel Snap - 3 minutes a game!).
A few games or tools that I heard about during Boston FIG worth looking at:
Rightfully, Beary Arms - bullet hell roguelike
Bitsy - a web-based tool for making sprites and simple worlds
Tactics Adrift - turn-based tactics games with simultaneous planning
Eye4games.com - one of the few board game designers I met
A Call From Under The House - Lovecraftian style point-and-click adventure
Magic and Machines - retro-fantasy RPG with turn-based battling
This week's tip
Today starts a new series on idea generating.
Brainstorming new ideas is the sort of thing designers either struggle with or never have to worry about.
Today, let’s brainstorm a bit by creating a format for a single word to inspire us.
I’ll call it ‘The [Noun] Mechanic’.
Just throw out some nouns. Pretend they're part of a game. Person, place, or thing. Don't think about it, just write some nouns down.
Here's one of mine: The Treadmill Mechanic. Obviously I came up with this while at the gym (where's my Couch to 5K crew?!)
What's the treadmill mechanic, you ask? To make one up for this example, think about what a treadmill is. Don't worry about how it might fit with a game. What do people do with a treadmill?
I run on one. I might walk on one. I can go as fast or as slow as I want, but I don't physically go anywhere.
So from that, there's a sense of what this might lead to. You can be 'ahead' of the treadmill a little (towards the display) or 'behind' a little (towards the back). You probably don't want to feel too crowded in the front or feel your feet hit the back edge, so you want to be somewhere in the middle.
OK, being in the middle of a thing... That can go a lot of ways. Not in front, not in back, just comfortably in the middle. It's where you might be competing with other people to be for some reason.
For now, take this first step. Write out five nouns. Brainstorm how people interact with these nouns. Don't worry about themes or marketability or components or anything else yet.
Great, now I've got a mechanic. What do I do with it? Tune in next week and we'll take the next step.
What I’ve been working on last week
Doing some online pitching
Attending Boston FIG
Met with an existing and a new client
Met with a co-designer who got our game to the table in the real world
Playtested Smite and Dice Cream, and helped a publisher playtest one of their games under consideration
What's coming up this week
Make the next version of a co-designed game
Playtest Marshrutka, Smite, Downward Facing Panda
Get Spies officially on sale (now that all the translations are approved and created)
ICYMI
If you’re heading to UKGE, you’ll want this annotated map, courtesy of offlinegamer.co.uk.
Thanks for reading!
Got a question about game design you'd like answered? Find an amazing new resource that would help fellow game designers? Reply to this email and share =)
Thanks for reading, and see you next week!