Chris Backe talks board game design
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Chris Backe talks board game design
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Apr 17, 2023
[#019] Input vs. Output Randomness, a couple of words out of order, and more
Chris Backe talks board game design
Chris Backe
Apr 10, 2023
[#018] Playtesting with casual players, finding your level of ambition, and more
Chris Backe talks board game design
Chris Backe
Apr 03, 2023
[#017] Painters and sculptors, how to organize and save your files, and more
Chris Backe talks board game design
Chris Backe
Mar 27, 2023
[#016] Getting away from board games, real world vs. online playtesting, and more
Chris Backe talks board game design
Chris Backe
Mar 20, 2023
[#015] When to shelve games, playtesting awesomely, and more
Chris Backe talks board game design
Chris Backe
Mar 13, 2023
[#014] Airecon, conventions, and more
Chris Backe talks board game design
Chris Backe
Mar 06, 2023
[#013] Changes to a classic, the spectrum of pitching, and more
Chris Backe talks board game design
Chris Backe
Feb 27, 2023
[#012] Hobson's Choice, types of responses, pitching correctly, and more
Chris Backe talks board game design
Chris Backe
Feb 20, 2023
[#011] The vocabulary of wordless games, make your own Ticket to Ride board, and more
Chris Backe talks board game design
Chris Backe
Feb 13, 2023
[#010] Attending physical conventions, storyboarding, and more
Chris Backe talks board game design
Chris Backe
Feb 06, 2023
[#009] The Nuremberg edition - how was the biggest toy / game fair in the world?
Chris Backe talks board game design
Chris Backe
Jan 30, 2023
[#008] Hick's Law, the right time to pitch publishers, and what your pitch needs
Chris Backe talks board game design
Chris Backe
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